Hand cleric damage as well, unless you are also suggesting upper end hand cleric moves be raised to 3 seconds. I don't know any martial artist in the world who can deliver a flying jump kick every 2 seconds over and over again.

We should just focus on game alterations that improve the game balance. Short weapons already have a significant advantage due to their autohit bonus. If you ask me, the weapon type that needs a boost is 1.5 handers. They don't do much more damage than shorts, don't do nearly as much damage as two handers, hit a lot less often than shorts, and generally just suck.

I don't really know what is to be done about this. Maybe we could raise 1.5 hander damage to the level of 2 handers only without the armor penetration? Maybe that would be too strong, I don't know. I have never played a character that relied primarily on swinging melee weapons (I've done throws, missiles, brawling, biting, and clawing, but no sharps, blunts, or poles), so everything I'm going by is secondhand information, but it does seem to me that it is a little odd for someone to be hitting for single digit damage through decent armor with a 1.5 hander and 20+ if they switch to a 2 hander.

-Aurak's translator